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About me.

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Hi, I'm Ray!

As a kid, I dreamed of creating video games, literally drawing imaginary game levels instead of listening to the teacher.

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It is only in 2019 (after putting an end to my IT carreer and trying other jobs) that I decided to get familiar with modern game engines on my spare time, to see what could come out (maybe some cute little app). I settled on trying the Godot game engine, and Wow! In no time, I started creating a game and was very excited about that. Soon I was dreaming about this ambitious game project, and my wonderful wife pushed me in that direction.

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As I was struggling to make some time for the game (having a full time day job), things went very slowly. It progressed slowly for a while, then was sadly on hold for a few years. In the last 2 years, I have been able to work more often on the game, and here we are.


Trickery of the wizard is my first game. To be released... almost 5 years after starting the project.


I really hope that you will enjoy this game. It was truly a “long haul” for me, and I put everything I got into it. If the game has any success, I would like to quit all other activities and work full-time on other games. That would be my dream coming true.

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Thanks so much for your support!

Yarray games white logo

Retro gaming. Mobile gameplay.

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